Friday, 1 June 2012

Campaign Map of the Sarl Valley

This is the map I am using for the Campaign.
Any similarity to a certain Valley during Jackson's epic march and fight and march campaign is purly deliberate....

Wednesday, 29 February 2012

ROF Intelligence assessment of the upcoming Police Action

Intel Report PA12076/Arden.
Summary of geographic, political and military assessments of the Claive and the Sarl valley. 
For board of ROF eyes only. 
Sarl Valley is nestled on a roughly NE to SW orientation between the Sarl Mountains to the  East and the Rabon Mountains to the West, comprising rough highland and valley features  about 23 clicks wide by 35 clicks long. The river Sarl flows North through the valley, formed from two forks that join beyond Mount Farrow. The South Fork flows past the eastern flanks of Mount Marred from springs and mountain streams in the Sarl Mountains  that flow together to form the start of the South Fork two clicks west of Harl. The North Fork flows from springs 5 clicks east of an area between Breemolt and Carron Hill. 
The previous rough road net that ran through the valley has been considerably added to by the Claive over its lease in the valley. There are five routes into the Sarl from gaps east in the Rabon mountains, and two from the West and the Sarl mountains. Two main roads north from Arden lead into the Sarl, with one road leading North out of the Sarl into the wastelands of the former Deal protectorate. There are 5 river crossing points. 
Twelve principal settlements feature in the valley with Harl, Brand, Carron, Hanolt and Farrow the largest or with most importance. The key settlement is Farrow where the leaders of the movement are based. 
In addition to these main settlements there are numerous small farms and individual households scattered all through the valley, mostly along the road nets. Estimates of population is based on satellite tracking of body heat signatures during the assessment period. It would seem that around 20000 individuals are settled in the valley and most will be members of the Claive. 
Claive industry is mostly farming within the fertile valley itself. A small mining operation in the heights of Marred yields small levels of ores and minerals which nevertheless provides a considerable additional income. 
An estimate of Claive income is difficult to determine, but the record of transactions on produce and livestock sold and the mining operation allow a reasonable operating profit of some 20 million. There has been no time available to track investments but it would appear the Claive do have several investment advisors. 
Most trackable purchases are standard consumables and equipment. Energy is mostly self generated from solar and wind systems. 
The Claive hierarchy is not clearly understood. The original application to settle in Sarl came from a group of twenty elders who had formed the Claive and when they moved into the Valley they took with them around 1500 followers and set up their first centre in what became Carron Hill. 
The Claive social structure is based around regional hubs. Local settlements have elders who provide guidance on living, working, business, everything, who in turn report to the central elder council. Law and order is very good. 
A militia system has been in place since the Claive first located to the Sarl. The need to protect themselves from local banditry and especially from raids by the Kresh required a form of para military security. The first militia were volunteers but in time a system of obligatory service was introduced so that all Claive members between 18-30 did a stint in the militia which was named, and remains, the Shield.
The core element of the Shield is the Guard - a unit of up to 10 fighters under a Guard Leader. Each Guard unit is a local group who answer to the local Shield - the basic commanded structure of the Claive forces. A Shield is a regional militia force made up of several Guards who operate in their local area providing security to settlements, patrols and any military response required to protect them. A Shield is commanded by a local elder. Several such Shields in a region are formed into Fighting Groups which provide the Claive with a tactical force to combat more serious security issues and incursions. It appears that Fighting Group commanders receive some form of officer training from a central source. 
Equipment is standardised in Guard units with a basic uniform (un-armoured) and the elderly but still useful Hunter T3 Assault rifle. The Hunter T4 SAW supports the Guard. They appear to have quantities of hand held rocket propelled launchers capable of anti personnel and anti armour munitions. We suspect they utilise these to clear Kresh camps and to destroy the caravans of bandit raiders over the Rabon Mountains. These weapons are likely to be Badlin Industries MK II designs - with limited but effective target acquisition systems and capable of penetrating AFV armour. 
Claive units are well motivated but training and experience varies considerably. It is likely that against a trained force, the Claive Shields would not stand. Their only chance of success would be in concentration of force against numerically inferior numbers, ambush and counter insurgency. Substantial casualties to the Shields would likely cause the disintegration of the system. 
Initial reports estimates 12 Shields in three or four fighting groups based on regional lines. There are no indications of AFV or substantial artillery support. 
There are local reports from survivors of bandit groups, and some even less substantive reports from Kresh sources of an additional fighting group known to the Claive as the Hammer. This small combat group is alleged to be well armed, equipped, trained and motivated, but there are no cohesive reports or any substantial evidence of such a unit. It is possible that they have made use of a mercenary unit or perhaps hired deserters from other forces. 
Claive religious doctrine is based on the principal of shared community participation whilst waiting for the coming of an event predicted by the original elder. The community is respectful of it’s members and it’s neighbors, deals fairly with suppliers and customers, appears to have a respectful interaction with it’s environment and appears to genuinely believe in its codex. Whilst peaceful, the Claive have no issue with defending their people, homes and lands, and this seems to have been highly successful over the years. Little has been heard of the Kresh or banditry in the Northern Marches of Arden for a generation. The raiding season of the past always brought trouble to the farms and vineyards of North Arden. ROF forces should be under no illusion that initial resistance from the whole community will be stiff. The restrictions of the mandate under which our forces will operate in the valley will put our forces at a considerable disadvantage, being unable to utilise extensive armour, artillery and air support, severe restrictions on combat in built up areas and where civilians are in proximity. 
However, in summary, it is the judgement of this report that once the Claive shields have been engaged and bloodied over several engagements, ROF forces will be able to dominate. In particular, it will be important to make use of rapid movement to outflank and encircle Shield forces. 
Report ends.

Sunday, 26 February 2012

The Kresh go...well sort of monk-ish!

Did two quick paint tests today. Happy with the overall scheme although Macro pictures really do show how rushed a paint job they were! Since the Khurasan Chewks are clearly crustacean in biology, I decided on Astronomican Grey skin - a nod to Lobsters and Shrimp types. The robes I decided on Tausept Ochre with Graveyard Earth belt and pouch. The Rifle is in Adeptus Battlegrey with Dark Angels Green muzzle for a little colour variety. Last minute, I made the eyes (or short stalks) Gore Red. As you can probably tell all GW paints. At normal vision, the robes do have a monk feel to them, but that's OK. Aside from doing the usual cover to bases, they should be relatively straight forward to paint! Now where's that time to do them gone..? I also thought if there is anyone looking for sci-fi Goblins for any reason - these little guys would suit! Very night-runner-esque.

Saturday, 25 February 2012

The Kresh are gathering...

Made a start on the Kresh today. Basing and undercoat is all I have managed so far! The Kresh (Khurasan's mighty Chewks to you) are the indigenous sapient species of Sytol. Over the thousands of years that the planet has been colonised by humans they have slowly dwindled in numbers and range although it is believed that their natural habitat has always been the deserts and wastelands of the central continent. The Kresh are raiders - diminutive is size compared to humans but brave in battle, and usually armed to the teeth (or hardened lip) with heavy weapons to help overcome a foe. All their weaponry is to their own design and manufacture. A typical Kresh raiding band will appear almost from nowhere, saturate the target with heavy automatic fire, mortar rounds and HE rockets whilst the assault teams rush in from close range. They will raid anything and anyone they feel they can overwhelm without excessive casualties (including amongst themselves) and the clear objective is always plunder they can take away and trade or reuse. Still thinking about colour schemes and especially their skin colour but I think Yellow will be an important colour to the Kresh in their belief system and so should figure prominently.

Saturday, 18 February 2012

Been busy....

I have managed at long last to devote some time and effort to getting the forces ready for the Sarl Valley campaign. The ROF are all based, as are their AFV support. Today, I completed the basing of all the initial forces. Funny, I used to be very impatient of painting and basing in particular but as this project progresses, I find I have actually enjoyed the process. Quite therapeutic. I have learned that it pays to spend a little time on the basing. I am not a great paint-smith but some of the recent units are not too bad, and a uniform basing colour and process helps bind the campaign together. So as of this evening I have the ROF, the Claive militia forces and civilian population, some of their homes, as well as some of the other characters who will become embroiled in this little police action. I posted some shots of the ROF, Claive Shield and Claive Civilians earlier; below are some additional shots of the first wave of forces.

 Arden Royal Police.
These volunteers from Arden's royal civic law enforcement will follow in the wake of the ROF and provide law and order in the Sarl Valley as the pacification progresses. 
(GZG security troops painted up in the Arden Royal colours)

 Bulldog class Command Vehicle - this one is "The Boss"; the command vehicle of Lt Durrow Monde Flode of Tactical Team Bravo, Seven Valley's Battle Group of the ROF who have been tasked with implementing the court judgement on the Claive. 

 A Guardian Class LP (low profile) APC - this one is "Gauntlet" - the "dog" of Fire Team One of TCT Bravo. 

 "The Beast" - Beatle Class LP (Low Profile) MBT. The ROF prefer the robust all terrain six wheel AFV's of Clash Industries over tracked vehicles, and they are less expensive and easier to maintain than hovers or anti-grav. Each Battle Group has organic tank support, but in the Sarl campaign they could only be deployed if the ROF run into serious opposition - something that is not expected. 
(Another excellent GZG AFV)

 Claive settlement. 
This is typical of the traditionalist Claive build of the adobe style. The Claive live simple lives but colour is of import in their belief and so their homes are usually painted in bright colours. Despite the traditional build, each settlement is fitted out with air-con, full satellite communications and high level security doors. Whilst the Sarl is an idyllic looking land, there are enemies all around it and the Calive have no illusions of the need for security. 
(Kerr & KIng Adobe building with GZG accessories) 

 Closer view of the blue house with Claive Sister off to work.

Most Claive homes have a small walled garden.

This partial transmit ion was intercepted by the ROF as part of their intelligence sweep of the Sarl on the award of the contract. After extensive data recovery and enhancement, this image - still blurry - seems to show well armed and equipped troops in a pattern of armour that looks similar to the old Union Mark VI pattern. They are clearly stood in front of a wall that is typical of Claive structures in the Sarl Valley, but ROF intelligence teams have been unable to establish the identity of these soldiers. They fit no know FFA or mercenary forces on Sytol. 
(Khurasan Federal troops)

Meet (some) of the cast...

 Claive gauard
(Peter Pig AK47 Professional types)
 ROF section leader encourages his team forward
(GZG New Anglian Marines)
 ROF support team deploying for action
(More GZG goodies)
 Lt. Flode with her command team
(GZG New Anglian Marines)
 Claive Settlers - the ROF will need to try and win them over 
(GZG settlers)